>> Initializing Dencho.Dev:>>^50 Connecting to Server.^30.^20.^40.[CONNECTED]^200>>^50 ๐ Scanning for Baddies.^20.^50.^20.[FRIEND]^200>>^50 Loading Artificial Rizz.^50.^50.^50.[NOICE]^200>>^50 Caching AI Swag.^20.^20.^20.[COMPLETE]
The **Proximity Glow Shader** is a Unity Shader Graph experiment designed to make objects glow dynamically based on their distance to a target.
This project started as a simple experiment: generating a **procedural box mesh** entirely in code at runtime. The goal was to avoid relying on prebuilt meshes and instead give full control over dimensions, normals, and UVs directly inside Unity.
Peach is a rhythm game I made and self published on steam. It utilizes the Steam API via the Heathen SDK.
A small experiment to create a reactive shadergraph with exposed properties that a custom controller can use to make the shader react to the beat of an audio clip.
Calibrating the muscle joints on big Boss Character.