>> Initializing Dencho.Dev:>>^50 Connecting to Server.^30.^20.^40.[CONNECTED]^200>>^50 💀 Scanning for Baddies.^20.^50.^20.[FRIEND]^200>>^50 Loading Artificial Rizz.^50.^50.^50.[NOICE]^200>>^50 Caching AI Swag.^20.^20.^20.[COMPLETE]
I developed a custom **XR color picker** for an XR project. It is a half-circle color wheel UI to let users choose colors directly in augmented reality.
In an XR project we used Meta’s Depth API with a custom hard occlusion shader to achieve realistic hand occlusion in AR passthrough. In practice, a user’s real hands can convincingly hide (occlude) virtual objects in the scene when they come between the user and those objects.
Contracted as a Senior Front-end Programmer for a Web3 MMORPG CodeName: CorruptedRealms
Contracted by a startup to RnD and produce a working prototype of an Interactive Map with overlaying hexagonal cells and dynamic states that change based on the live NFT metadata pulled from the blockchain.
This tool allowed the team to easily recreate NFT metadata and media from serialized data types in a Unity project, like an array of CellData or GameObjects.