I made these colliders expand and contract relative to the world velocity influencing the gameObject
I’m a Collider Bender!
I was contracted to make a VR games combat feel more responsive, part of my solution was to build what I call a Dynamic Collider
The Dynamic Collider has a bunch of toggles for stuff like locking specific axis, thresholds for torque, clamping values and more.
You just attach the collider to an object like so and badaboom badabing!