Dynamic Colliders

I made these colliders expand and contract relative to the world velocity influencing the gameObject

I’m a Collider Bender!

I was contracted to make a VR games combat feel more responsive, part of my solution was to build what I call a Dynamic Collider

The Dynamic Collider has a bunch of toggles for stuff like locking specific axis, thresholds for torque, clamping values and more.

You just attach the collider to an object like so and badaboom badabing!